แบบเดี่ยว
AtkRank I = X-Skill I + X-Skill II
AtkRank II = AtkRank I + X-Skill I + X-Skill II
AtkRank III = AtkRank II + X-Skill II + X-Skill III
AtkRank IV = AtkRank III + X-Skill III + X-Skill IV
AtkRank V = Atkrank IV + X-Skill IV + X-Skill V
AtkRank VI = AtkRank V + X-Skill V + R-Skill III
แบบกวาด
Range I = R-Skill I + R-Skill I + R-Skill I
Range II = Range I + R-Skill I + R-Skill II
Range III = Range II + R-Skill II + R-Skill III
Range IV = Range III + R-Skill I + R-Skill II + R-Skill III
แบบเวทย์
MagRank I = X-Enchant I + X-Enchant I + X-Enchant II
MagRank II = MagRank I + X-Enchant II + X-Enchant III
MagRank III = MagRank II + X-Enchant II + X-Enchant III + X-Enchant III
MagRank IV = MagRank III + X-Enchant III + X-Enchant III
แบบผสม
MixRank I = AtkRank I + X-Enchant II + X-Enchant II
MixRank II = MixRank I + Range II + X-Enchant III
MixRank III = MixRank II + Range Combo III + H-Enchant III
Abandon: Prevent counter-attacks.
Absolute Resist: Resistance to all status changes up.
Anger: Activates at 6 SP. Attack up.
Awakening: Attack, Defense, Magic Attack, and Magic Defense up when HP is
25% or less.
Blessing: Gain 50% more EXP and EP.
Block: Activates at 4 SP. Magic Defense up.
Boldness: SP up on your turn.
Certain Death: Activates at 4 SP. Critical hits up by 35%.
Concentration: Activates at 1 SP. Accuracy and evasion up by 30%.
Correction: Activates at 3 SP. Accuracy up by 75%.
Deep Breath: Activates at 6 SP. Have a chance to nullify (level x10) damage.
Defense: Activates at 5 SP. Defense up.
Discovery: Monsters are more likely to drop items.
Effort: Gain 25% more EXP.
Enlightenment: Activates at 2 SP. Accuracy and evasion up by 50%.
Exuberance: SP up greatly on your turn.
Float: Nullify certain skills and shift without spending AP.
Foresight: Activates at 3 SP. Evasion up by 60%.
Fortitude: Magic Attack and Magic Defense up when HP is at 25% or less.
Fortune: Monsters are more likely to drop items.
Genius: Activates at 5 SP. Consume less AP for all actions except shifting.
Good Shot: Activates at 5 SP. Physical attacks have 100% accuracy.
Invisible Hand: Monsters are more likely to drop items and the probability of
stealing items increases.
Liberation: Attack, Defense, Magic Attack, and Magic Defense up greatly when
HP is at 25% or less.
Limit Break: Activates at 6 SP. Magic Attack up.
Luck: Gain 25% more EP.
Magic Release: Magic Attack and Magic Defense up greatly when HP is at 25% or
less.
Mastery: Activates at 3 SP. Critical hits up by 25%.
Pacifism: Activates at 4 SP. Defense up.
Parry: Avoid physical attacks when HP is at 25% or less (will not avoid
100% of attacks).
Perfect Barrier: Avoid magic attacks when HP is at 25% or less (will not
avoid 100% of attacks).
Potential: Bonus points awarded at level-up increases.
Psychic Power: Activates at 6 SP. Magic Attack up.
Reserves: Attack and Defense up when HP is at 25% or less.
Shutout: Activates at 5 SP. Magic Defense up.
Spirit: AP recovery rate up on your turn when HP is at 40% or less.
Sportsmanship: Activates at 4 SP. Critical hits and accuracy up by 25%.
Spunk: AP recovery rate up on your turn when HP is at 40% or less.
Surge: Activates at 6 SP. Attack up.
Talent: Bonus points awarded at level-up increases.
Urgent Escape: Switch to a new character without spending AP when HP is 25%
or less.
credit Gray Fox, GameFaqs.com
[Edited 22 times 90's Gamer - Last Edit 2009-8-3 12:13:12]
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