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# Wed 1 Jun 2016 : 9:32PM

ToreZ
member
Guru Fighter
Since 10/6/2011
(8869 post)
STREET FIGHTER V : Ibuki Showcase & Gameplay



Normal attacks

- St. jab is 3F and chains into itself.

- St. MP is special cancellable.

- All st. punches are special cancellable.

- St. LK is also special cancellable.

- St. MK looks like its Ultra Street Fighter 4 counterpart, but is no longer special cancellable. Does have significant pushback and can be cancelled into V-Trigger.

- St.HK is a crush counter. This attack whiffs on crouching opponents, and is used most for DP punish. Can hit HP after crush counter for extended combo.

- Cr. LP is 4F.

- Cr. MP is much faster than it used to be, but much less active.

- Ibuki no longer has Neck Breaker or spin kicks.

- Cr. HP is faster and is now special cancellable without the use of super jump cancel like in Ultra Street Fighter 4.

- B+MP hits twice, is good as an anti-air, and can be special canceled on first hit. Ibuki can LK command dash to extend combo, like in Ultra Street Fighter 4.

- F+MK is the same overhead from USF4. It's +3 on hit and safe on block (-2). Can only link st. LP after it.

- F+HK is another command normal. This attack also crush counters and is punishable on block, but the push back is significant.

- DF+MK is her slide once again. Normally punishable, but can be spaced meaty to make safe and even combo in the corner.



Target combos

- LP-MP: This target combo is punishable on block and can't special cancel after MP. It can be continued into st. LK, though, and is a true block string, plus safe on block. This target combo can also be ended with st. HP and is special cancellable only on hit.

- St. MK - cr. HK - st. HK: The last hit whiffs on crouching opponents.

- Cr. MP-F+HK: This is a new target combo. Ibuki can't link anything after and it can't be V-Trigger cancelled because she is airborne during.

- St. MP-F+MK: Isn't a true combo, but goes into overhead for fast mix up.



Special attacks

- All normal DP have the same range and don't have any invincibility. EX is invincible and can cancel into normal Kunai or EX Kunai only on hit. EX Kunai will lead to a juggle.

- Ibuki now has a ground Kunai now. The EX version explodes and sends the opponent into the air. Any special cancellable standing normals can be made safe with Kunai.

- Her glide is performed by hitting two kick buttons in the air. It can only be used during forward jump, and she can throw a Kunai on the way down. Kunai is her only option, though. She cannot hit a normal on the way down.

- Air Kunai is back. Works the same as it used to. Ibuki can still initiate the 50/50 Air Kunai, but only after a crush counter sweep. Though it still looks scary, scoring a crush counter sweep consistently will be very difficult to do.

- Ibuki also has a Kunai release. Holding a punch button for a short amount of time, then releasing it will throw all remaining Kunai. She has a maximum of 6 Kunai. QCB+K reloads one Kunai, and the longer you hold down the kick, the more Kunai you will reload.

- Air Kunai release can be used by charging a kick button. Holding each strength changes the pattern of the Kunai throw.

- Still has her Raida command throw. After LP Raida, she can dash up jab for meaty set up. MP and HP Raida send the opponent flying across screen much further than LP.
[Edited 2 times ToreZ - Last Edit 2016-06-02 11:30:09]

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